There are others, but like everything in this guide, it is situational.
Thats because enhancements are typically pretty minor in the greater scheme of things, and the gain from making a bad ability decent is far less than the gain of making a powerful ability more powerful.Īn exception to this might be to add jump to a character who otherwise has poor mobility. Making a heal 2 into a heal 3, on a character who struggles to stay healthy, for example, is typically a bad use of an enhancement. Some people want to make bad cards good, or to focus on something their character isn’t naturally good at. Enhance Cards to Make your Strongest Abilities Stronger Otherwise, there are lots of guides out there that focus primarily on which cards to take at each level, which make it easier to focus on cards you won’t get rid of. You won’t always get it right, but Gloomhaven isn’t very high stakes, and any enhancement is useful. If you’re playing through without looking at higher level cards or class guides, then this can be tricky, but after a few games, some cards should standout as being among your best. Figuring out which cards you’ll be keeping, even at level 9, is important so you don’t end up keeping a bad card because its enhanced or getting rid of an enhanced card later on when a better option comes around. Nearly every character in Gloomhaven will have some number of low level cards in their hand even after they hit level 9, but many other cards will become obsolete. Enhance Cards That You’ll Always Use with that Class The enhancement stickers stay around even after retirement, so making sure you get the most out of those enhancements for this character, and in future reincarnations is excellent. The second reason to focus on enhancing low level cards is that it’s a big power spike immediately if you ever choose to play that character again after retiring them.
To that end, I mostly enhance level 1 and level X cards. Retirement is always a ticking time bomb, so getting the most of the money you make as soon as you make it is important. The cheaper the enhancements you do are, the more of them you can afford, and the earlier you can start doing it. The first thing to consider is that enchanting low level cards is cheap. The first question is always which cards should you enhance? And that question is different for every class, but there are a few principles to go by.
Once you’ve beat scenario 14, you’re free to start enhancing! Which Cards do I enhance? This is the only other path to scenario 14:
The two quickest paths to scenario 14 are listed below. Luckily, you can unlock that scenario very early on if you want to, in as little as 4 scenarios. Which means, you must complete #14 before you enhance any cards. The “Power of Enhancement” Global achievement is gained in scenario #14. Well, this is obviously going to contain some spoilers, so toggle below if you want to find out which scenario, and the quickest path to get to that scenario. You must get a certain global achievement before you’re allowed to start doing it, and that global achievement is obtained by successfully finishing a certain scenario.
How to unlock the Power of EnhancementĮnhanement isn’t something that’s unlocked from the beginning of the game. How do you enhance? Which cards are the best to enhance? What is too expensive to be worth it? What can this guide tell you about enhancement in Gloomhaven that you don’t already know? Well, there’s a lot to consider.
But enhancements can be daunting: so many stickers! So many choices! Such complicated pricing! This Gloomhaven Strategy Guide for Enhancement can help. Oddly enough, the commenters on that post were largely against the idea: the “destruction” of game components was still a very new idea back then and it stirred a lot of controversy, but I think time has shown us that this is one of the very coolest part of Gloomhaven! It seems remarkable that a game makes taking coins feel so urgent at every stage, even at very high levels, and that is largely due to enhancements. Isaac came up with the idea as a stretch goal during the initial kickstarter, a goal that funded just a few days before the campaign ended. One of my favorite parts of Gloomhaven wasn’t even originally a part the game: enhancements.